AI FOR EVERYDAY LIFE

AI FOR EVERYDAY LIFE

Interested in using AI to create new products and interactions? This course is for you! It’s a hands-on introduction to artificial intelligence technology and its creative applications in our everyday lives.

ABOUT THIS COURSE

Artificial Intelligence (AI) has leapt from the realm of sci-fi and research to real world application with incredible speed. But as with any rapidly evolving technology, it brings many challenges in implementation. Sorting through a noisy, hype-filled landscape to find truly valuable use cases requires a discerning eye, but also a creative perspective that can imagine radically different approaches to familiar problems. In this course, we’ll work collectively to design and prototype a series of future products and objects built around different shades of artificial intelligence.

Prerequisites

No previous knowledge or specific software is required, but students should familiarise themselves with at least one existing generative AI model (ChatGPT, Gemini, Claude, etc.) prior to attending.

How you’ll learn

During this course, participants will develop an interaction design project around artificial intelligence technology. Each individual, working alone or in a group, will be assisted from concept to prototype, towards a working demo and its relative design process that will be presented at the end of the course. In the process, each participant will directly experience some of the primary challenges of creating with other intelligences.

What you’ll learn

  • A solid understanding of AI fundamentals in the context of design and creativity
  • A series of design tools and case studies that can be applied to future projects
  • Re-thought concepts of interaction design that are specific to AI, including synthetic perception and post-human agents

What to bring

  • Smartphone
  • Laptop Computer

FACULTY

Ricardo Acosta

With over 20 years of experience in UX, interaction design, and mixed reality, Ricardo Acosta has worked with industry leaders like Microsoft, the BBC, and award-winning startups. His expertise spans the entire design spectrum—from conceptualisation and prototyping to crafting immersive user experiences in VR and AR.

Ricardo worked at Microsoft, where he contributed to pioneering mixed reality interactions and he played a key role in redefining UI/UX for immersive applications. including projects like Microsoft Maquette, Paint3D and Windows Mixed Reality for Work. He is also the creative force behind Unplugged: Air Guitar, an innovative VR game that won multiple awards, including Best Oculus Quest Game 2021.

Passionate about the intersection of technology and human behaviour, Ricardo specialises in developing intuitive interaction paradigms that push the boundaries of user experience. He has delivered multiple design talks around the world at events and university conferences, sharing his expertise on designing for mixed reality, bridging the gap between creativity and technical execution, and crafting meaningful digital environments.

FACULTY

DATES
Apr 28
 to 
May 2, 2025
 (
5 days
)
LOCATION
Bergamo, Italy
FORMAT
24
 students
In-Person
9 am - 5 pm
FEE
1200
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