With over 20 years of experience in UX, interaction design, and mixed reality, Ricardo Acosta has worked with industry leaders like Microsoft, the BBC, and award-winning startups. His expertise spans the entire design spectrum—from conceptualisation and prototyping to crafting immersive user experiences in VR and AR.
Ricardo worked at Microsoft, where he contributed to pioneering mixed reality interactions and he played a key role in redefining UI/UX for immersive applications. including projects like Microsoft Maquette, Paint3D and Windows Mixed Reality for Work. He is also the creative force behind Unplugged: Air Guitar, an innovative VR game that won multiple awards, including Best Oculus Quest Game 2021.
Passionate about the intersection of technology and human behaviour, Ricardo specialises in developing intuitive interaction paradigms that push the boundaries of user experience. He has delivered multiple design talks around the world at events and university conferences, sharing his expertise on designing for mixed reality, bridging the gap between creativity and technical execution, and crafting meaningful digital environments.
With over 20 years of experience in UX, interaction design, and mixed reality, Ricardo Acosta has worked with industry leaders like Microsoft, the BBC, and award-winning startups. His expertise spans the entire design spectrum—from conceptualisation and prototyping to crafting immersive user experiences in VR and AR.
Ricardo worked at Microsoft, where he contributed to pioneering mixed reality interactions and he played a key role in redefining UI/UX for immersive applications. including projects like Microsoft Maquette, Paint3D and Windows Mixed Reality for Work. He is also the creative force behind Unplugged: Air Guitar, an innovative VR game that won multiple awards, including Best Oculus Quest Game 2021.
Passionate about the intersection of technology and human behaviour, Ricardo specialises in developing intuitive interaction paradigms that push the boundaries of user experience. He has delivered multiple design talks around the world at events and university conferences, sharing his expertise on designing for mixed reality, bridging the gap between creativity and technical execution, and crafting meaningful digital environments.