Daniel is a Senior Technical Designer at Microsoft. With a focus on rapid prototyping, he has helped drive the design of numerous mixed reality experiences, most notably Microsoft’s space planning application, Microsoft Dynamics 365 Layout.Prior to Daniel’s explorations into mixed reality, he was a game designer at several independent game studios – including 5th Cell, where he designed content for the Wii U launch title, Scribblenauts Unlimited.Daniel earned a Bachelors of Science in Computer Science in Real Time Interactive Simulation at DigiPen Institute of Technology. His projects have been featured in several game development showcases, including IndieCade, Independent Games Festival (IGF), Indie Game Challenge (IGC), and Penny Arcade’s PAX 10.
Daniel is a Senior Technical Designer at Microsoft. With a focus on rapid prototyping, he has helped drive the design of numerous mixed reality experiences, most notably Microsoft’s space planning application, Microsoft Dynamics 365 Layout.Prior to Daniel’s explorations into mixed reality, he was a game designer at several independent game studios – including 5th Cell, where he designed content for the Wii U launch title, Scribblenauts Unlimited.Daniel earned a Bachelors of Science in Computer Science in Real Time Interactive Simulation at DigiPen Institute of Technology. His projects have been featured in several game development showcases, including IndieCade, Independent Games Festival (IGF), Indie Game Challenge (IGC), and Penny Arcade’s PAX 10.