Project I Brief

Every interactive device with a screen has a graphical user interface (GUI), ranging from the highly complex desktop applications on personal computers to simple lists on iPods, mobile phones etc. But software itself does not have a shape. What is visible on a screen and what the user experiences, is artificial – it is even completely disconnected from how the machine actually works.

In order to create a great user experience, it is essential for the interaction designer to know the possibilities as well as the limitations and conventions of technology platforms and operating systems, and to have a good sense for visual communication.

To come up with great solutions that go beyond problem solving, it is also necessary to break out of fixed frameworks think out of the box.

This course focused on crafting graphical user interfaces from the idea and concept to the actual layout on the pixel level. We discussed general principles of GUIs and the students we introduced to platform conventions and standards. We focused on details in graphic design, layout and typography in the context of graphical user interfaces. Students were encouraged to make conscious design decisions for software interfaces and to have a well-educated opinion on application design.

This part of the GUI course was taught by Timm Kekeritz and Frank Rausch from Raureif Design Consultancy.