Le Grand Jeu

Elegantly simple in its design, but remarkably complex in its mechanics

A working example of situation oriented analysis for sustainable micro-economies, through gamification and artistic methodologies.

The aim of the Game is to develop narratives about the Society of the future trying to nurture and raise this answer from a collective, playful, creative and shared activity. A table game allows to set a situation where concepts emerge from doing, players are by default considered as peers. We can simulate different conditions and behaviours emerge and get immediate feedback from the game environment. In a game all languages intermix, specialist terminology has to be translate, and stories emerge.

As main developers of the game, we are looking for a positive, constructive narrative based on the concept “Think global, act local” but we are also willing to foster a high degree of freedom of the single player, of the different teams around the table and of the many tournaments considering “democracy rightly conceived is not so much a goal as it is a process” (J.Dewey).

The Game is a living creature made up by 3 organic components all subjected to playful iterations: the Hardware, the Situation and the Transformation.

The name of the game refers to the tongue in cheek name given to diplomacy in the 19th century. The secret treaties and aggressive colonialistic policies that brought the world to WWI. The table of the ¨big games¨ that us are in no way able to touch.

Le Grand Jeu Web-site


Credits and Licence

Idea and concept by Federico BonelliDyneCo-designer Raffaella Rovida

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

First session of co-design was from 9 july to 14th 2016, in Macao (Milan) also in collaboration with WeMake and SerpicaNaro