Application Update: There are no places left for Week One or Week Three….and just a few left for Week Two.


CIID Summer School 2012 is a series of back-to-back workshops where participants can choose to take part in one, two or three of the week-long modules.

Participants will gain an overview about what interaction is and how interaction design can define behaviours. They will then have the opportunity to learn hands-on practical skills for designing tangible and graphical interfaces.

Running between 9-27th July, there are 25 places available on each module and we recommend that people participate in the full three-week programme for maximum benefit.

CIID follows a ‘learning by doing’ philosophy so participants will be encouraged to explore the city as a context and then make, play and build things in the studio/workshops.

Participants will become engaged with the topic of interaction design, learning practical skills in the process. We hope that we can infuse both the knowledge and enthusiasm to encourage participants to study interaction design at a higher level or to use their new-found skills in their current practice.

CIID is situated close to the harbour, right in the centre of Copenhagen. It’s the perfect location to explore the city, the beautiful parks and beaches, together with your fellow summer school participants who will come from all over the world.


Week One – Exploring Interaction Design (July 9-13th)
Faculty: Matt Cottam & Maia Garau
The goal of this week is to introduce the core concepts involved with interaction design through brief lectures, hands on exercises, film viewings and discussions. Computer hardware/software will not used in the exercises — it will be an analogue experience of digital interaction concepts.


Week Two – (July 16-20th)
There are two options for this week:

Computational Design
Faculty: Dennis Paul of The Product* and Jacob Sikker Remin

The aim of this five-day workshop is to introduce programming as a creative tool. The world we live in is more and more described by digital data which is stored and distributed via omnipresent networks. Participants will learn/upgrade programming skills and will learn about system design.


Physical Prototyping
Faculty: David Gauthier & Richard Shed

The aim of this five day workshop is to introduce participants to a subset of interaction design focusing on the physical embodiment of interactions. Through a set of lectures and hands-on prototyping exercises, participants will learn how to build physical artifacts using computer-aided tools and understand underlying processes involved in the crafting of object using computers.


Week Three – Physical Computing (July 23rd-27th)
Faculty: David Cuartielles & David A. Mellis

Aimed at students, artists, and designers or anyone who wants to learn the basics of Arduino, simple electronics and building interactive projects – this five-day workshop will be led by two of the Arduino team and will act as a catalyst to enable participants to turn their ideas in to physical realities.