Designing Interactive Spaces

Digital technology continues to fuse with our physical environment allowing for spatial, tactile and multi-sensory experiences. In this workshop you will explore tools to design and prototype Interactive Spaces.

Enrol here!

Workshop Dates: February 17-21, 2020

Faculty: Zaza Zuilhof & Ankkit Modi

What is this workshop?

We live in a time in which digital technology is starting to break out of the paradigm of screens and keyboards, into spatial, tactile and multi-sensory experiences. In this five-day workshop we will introduce you to a set of tools that allows you to design and prototype interactive spaces.

“computers as we know them today will be boring, and disappear into things that are first and foremost something else: smart nails, self- cleaning shirts, driverless cars, therapeutic Barbie dolls, intelligent doorknobs […] Computers will be a sweeping yet invisible part of our everyday lives: We’ll live in them, wear them, even eat them” – Nicholas Negroponte 1998.

What will you learn?

  • Introduction to a basic design process for creating an experience through brain/bodystorming, storyboarding, prototyping, testing, etc.
  • Introduction to a diverse prototyping toolkit for interactive experiences, and understanding of when to use which technique
  • Hands-on experience with analogue prototyping tools including drawing, cardboard modelling, tape mockups, etc.
  • Hands-on experience with digital fabrication techniques.
  • Hands-on experience with digital tools including, creative coding platform Processing, Projection Mapping, Tramontana, etc.
  • Design principles and concepts unique to creating interactions in three dimensional spaces that engage varying numbers of users simultaneously.

What you will not learn?

We will discuss mixed reality, augmented reality and virtual reality, but you will not learn how to create experiences for AR and VR headsets. Instead we will focus on augmenting spaces with sound, projection and mechanical actuators.

How will you learn it?

Through a healthy mix of theory, case studies, hands-on exploration and group reflection we will learn to think post-screen and (re)discover the myriad ways in which we can use digital technology to enchant and enhance our everyday physical interactions.

Throughout the week we will be working in groups to design and build prototypes of interactive spaces.

Is this for you? 

We welcome anyone interested to explore the medium of interactive spaces with us.

The digital tools will be explained assuming no prior-knowledge, but be prepared to get hands-on and dive into some code and programming.

Expertise Level of the workshop

For the optimal experience, we advise that participants have experience in at least one field of design OR one programming language.

What do you need to bring to the workshop?

Resources for preparation:

Enrol now! There is a maximum number of 20 places available for each workshop, first come first served. Enrolment will be closed when the workshops are full.