Intro to Arduino/Physical Computing

Sensing and controlling the world with Arduino

Workshop Dates: April 16–20, 2018

Enroll here!

Keywords: prototyping, manufacturing, Arduino

Description:

Computers are ubiquitous in our lives. They live on our wrists, in our kitchens, and by the bus stop. These computers are becoming increasingly powerful, small, connected and cheap. This new wave of pervasive computing is also known as The Internet of Things.

Learning the basics of Physical Computing gives us a powerful shortcut into this realm. It is an incredible tool to understand how things work, and how we can hack them to behave the way we would like them to. It is also a fast prototyping technique that allows us to quickly test and demonstrate an idea, that might otherwise require a much higher level of technical knowledge to try out.

Arduino is an open-source electronics platform, that enables designers and makers to work hands-on with Physical Computing and create objects can sense and control the physical world. An Arduino board can read inputs from sensors (e.g. motion, temperature) and turn it into an output (e.g. motor, light). It can also communicate with applications running on a computer and communicate with the internet. Combining all these building blocks makes it possible to experiment and come up with new ways of interacting with computers.

Through a series of short lectures, hands-on exercises and design-and-build challenges aligned with the UN Sustainable Development Goals, we will explore and learn the basic principles of Physical Computing and the Arduino platform.

Learning expectations:

      After the workshop each participant will:
      – Use Arduino as a sensing and output device
      – Get familiar with controlling electronics through logic and code
      – Gain an understanding of physical computing tools and techniques
      – Learn the role and potential of Programming and Physical Computing within the design process

Prerequisites:
In this course, we will cover all the basics to get started with physical computing. No prior experience with electronics or coding is necessary. Everybody can join.
Participants will need to bring their own laptop, with minimum requirements:
Mac OS X 10.7 Lion or never
Windows 8.1 or 10

Faculty

Anders Højmose

Peter Kuhberg