Prototyping as a Process

Adopt a prototyping mindset and associated skills to empower teams and individuals in the development of new products and services. 

Workshop Dates: February 2019

Keywords: Prototyping, Iterative processes, Learning by doing, Making, Bringing ideas to life.

Description:

This course focuses on the prototyping mindset and will introduce key prototyping techniques that can be used to imagine, test and share ideas quickly. It provides a great introduction to the value of prototyping fast and often, regardless of previous design experience. The course will take participants on a journey that starts with design-led exploration of a selected UN Sustainable Development Goal, and ends with validated ideas and insights as a direct result of prototyping.

Each day a new prototyping technique will be introduced through hands-on learning, building on previous techniques. Participants will explore the pro’s and con’s of different techniques and learn when and how to apply different prototyping techniques to different stages of the innovation process.

Working in teams participants will quickly learn to think and communicate through prototypes, deconstruct problems and create and test new ideas. We will prototype to increase curiosity, engagement and participation across a team, learn directly from our target audience, identify possible friction-points early on, and easily communicate a design vision.

Learning expectations:

Understand why we prototype and the value of prototyping techniques
Demonstrate a prototyping mindset and willingness to build, test, and repeat
Know what level of fidelity (low, mid, high) to use for a prototype
Use paper-prototyping for early stage discovery and idea-generation
Use Sketch and Invision to create interactive prototype for screens
Use role-playing and video storytelling techniques to maximising the impact of prototypes

Prerequisites:

This course is aimed at beginners who are keen to take their first steps into the world of design prototyping. No previous prototyping experience is required. However you will be expected to have access to at least one of the following software: Sketch, Illustrator, Final Cut Pro, Adobe After Effects, Adobe Premiere, After Effects.
Reading list

  • Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days (Braden Kowitz, Jake Knapp, and John Zeratsky)
  • Creative Confidence: Unleashing the Creative Potential Within Us All (David M. Kelley and Tom Kelley)
  • IDEO / Designs on https://designson.ideo.co

Faculty