Designing Connected Products

Love it or not, the trend of connected products is here to stay. Embrace and bring out the best in them together with designers Andrew Spitz and Ruben van der Vleuten!

THIS WORKSHOP IS SOLD OUT.

Workshop Dates: July 4th – 8th, 2016

Keywords: connected devices, product design, innovation, prototyping, concept generation, communication, 3D printing, laser cutting, arduino, code, electronics

Description:

Get ready for a week of serious fun where you’ll be introduced to all the tools to help bring your ideas to life. The workshop will be fun, intuitive, fast-paced, hands-on, full of problem-solving and prototyping! Your goal will be to tackle some problems through the thoughtful design of connected products and we will use real-world constraints and use-cases to play in this landscape.

More and more products are “connected”. Love it or not, this trend is here to stay so let’s embrace and bring out the best in them! These connected devices bring a whole new range of opportunities and challenges. Established companies are facing the problem to adapt and come up with innovative applications while nimble startups beat them to the punch. The technology enabling all this is cheap and accessible to most but with this comes the risk of making existing products “smart” for the sake of the hype instead of solving a real need and making our world work a little more coherently.

Working with connected devices requires knowledge in a broad range of disciplines (industrial design, app development, electronics, service design, etc.), you will be introduced to the ways a product can be connected and the various parts of the ecosystem.

Learning expectations:

  • The types of technology and its potential in the context of connected devices.
  • To infuse a product with behaviours, services and real-world user scenarios to get a sense of the complete product.
  • Prototyping! We won’t be working with the tech itself to create the experience prototypes, as it’s a bit much for a week, but you will learn the bare basics of prototyping and fabrication like 3d printing, Arduino, electronics and making dummy apps.
  • Concept/product communication skills.

Prerequisites: None, you will be introduced to all the topics.

Faculty:
Ruben Van Der Vleuten (FROLIC studio)
Andrew Spitz (FROLIC studio)