Syllabus

A two part course: ‘Video Techniques’ and ‘Approaches to Prototyping’

Each day combined both elements in the form of lectures, exercise sessions and discussions. The course comprised a series of mini exercises to sensitise the students to various methods and creative styles. Though there was plenty of room for creative expression, the main focus of this course was to build proficiency in handling video and knowing how and when to apply it as a prototyping tool. The course approached film making as a sketching method and enabled students to build empathetic and functional narrative with video.

The course began with an introduction to prototyping approaches and strategies. This was followed by 4 exercises focusing of different elements of video prototyping

Build a story board
Represent a concept as a low fidelity, low resolution prototype. Represent the same concept as a high fidelity, high resolution prototype
Represent a product idea with props and video
Prototype a service concept in an empathetic scenario.

The course ended with a a review / presentation of the works.

Reading List:

What do Prototypes Prototype? Stephanie Houde and Charles Hill, Apple Computer, Inc. Cupertino, CA, USA

Erickson, T. (1995). Notes on Design Practice: Stories and Prototypes as Catalysts for Communication.“Envisioning Technology: The Scenario as a Framework for the System Development Life Cycle” (ed. Carroll,J.). Addison-Wesley.

Marion Buchenau and Jane Fulton Suri. Experience Prototype, in the Proceedings of ACM DIS ’00, pp. 424–433, 2000.

Michael McCurdy, Christopher Connors, Guy Pyrzak, Bob Kanefsky and Alonso Vera.
Breaking the Fidelity Barrier: An Examination of our Current Characterization of Prototypes and an Example of a Mixed-Fidelity Success, in the Proceedings of ACM CHI 2006, pp. 1233–1242, April 22–27, 2006.

Jonas Löwgren, Animated use sketches as design representations, interactions, v.11 n.6, November + December 2004

Raghu Kolli, Using video scenarios to present consumer product interfaces, INTERACT ’93 and CHI ’93 conference companion on Human factors in computing systems, p.61-62, April 24-29, 1993, Amsterdam, The Netherlands

Chris Crawford on Interactive Storytelling (New Riders Games) by Chris Crawford (Oct 16, 2004) , ISBN-10: 0321278909