What is the service?
EnviroKit is a service which provides schools with a platform and set of tools that enable teachers to implement new participatory methods of educating children about sustainable living habits.

Why is it valuable for the people who use it?
The tools are designed to allow the children to learn intuitively through observing, and allowing them to make their own decisions. As well as the toolkit that is supplied to the schools, the service also has another main touch point. The enviroKit website provides an informative portal for teachers to learn how to adapt their existing tools to teach children about new areas of social responsibility and wellbeing. As well as providing for the teacher and children, the website also provides a platform for the parents to see what their children have been observing and provides tools such as “Co2 friendly travel route planner” to encourage parents to make more ecologically-friendly choices.

What are critical success factors for the service?
Our aim is not to change the world in one big step, but about collaboration and inspiring people to make small changes everyday.

  • Educational institutions have to be motivated to use this platform within their curriculum.
  • Children must feel engaged to participate
  • The toolkit has to provide a platform and be flexible enough for teaching all areas of sustainability

What are your insights on working with experience prototyping?

To prototype the experience we designed an example tool called the Spy Game. The core value was to teach children to observe and understand what is right and wrong, and then raise dialogue between the children and their parents. Creating this experience prototype was the result of a previous test where one mother told us: “the real incentive for me would be if my child came home and asked me mom, why do we drive a range rover to school when we can walk or ride our bikes”.
Carrying out an experience prototype was a crucial tool for us during the development of our service, it allowed us to instantly find missing touch points in the user experience we wanted to provide and the experience prototyping often turned into a co-creation session where we gained new ideas, insights and inspiration.