Whack M.R. Knight

The team explored the application of emerging technology in a social, multi-user context.

With people spending more and more screen time, the team wanted to facilitate social interaction by bringing people back to their immediate physical spaces.

The result was an interactive game, the goal of which was to hit a character when it pops out from “underground”. Having digital animations co-exist with the physical environment presents a unique hybrid reality that transforms the way we interact with virtual objects and the real world. The “magic” moment is experienced when the player sees a digital character react to their real-time contact in the physical space.