Wheel of Time

Every day millions of people all over the world check weather apps on their phones to help them plan for their day. This activity usually involves looking at a screen full of tedious numbers that are insignificant to the average person.

With Wheel of Time, you can see what the weather is going to be like in a fun and visually meaningful way. Now you can see how fast the wind is going to be by looking at how fast windmills turn instead of figuring out what a 27,5Km/h wind speed means.

The brief for this project was to design a weather app that didn’t have any text on the screen except for the date. To achieve this, the visuals had to portray different weather metrics, like UV index or if it is going to rain.

The key interaction is swiping on the floating islands to change the date, and this was iterated many times while getting feedback from different users. At first, a literal wheel was shown on the screen and on later versions the user interacted with the islands themselves.

Wheel of Time was prototyped on Origami, which allowed me to test and iterate quickly based on feedback that users gave while using the actual app. Fast prototyping in such high fidelity was one powerful learning for this course. It allowed users to describe what they were feeling while using the app, instead of expressing what they thought of it while clicking through a conventional click-through mockup.