Partnering with members of The Balthazar group looking at intergenerational relationships in Copenhagen, we took 2 weeks to research in the field and to get a closer look at conflict in relationships. In light of recent political dissent, for example, generational differences in views on Brexit and Trump, we wanted to uncover the behaviors or interactions between generations in which one or both sides find reason to challenge their own perspectives/biases towards a charged topic.



Research from five deep-dive interviews with six people, aged from 30 to 69 and including three different nationalities, indicated that intergenerational tension was more pronounced in families than across broader communities. We also felt a need and desire for the younger generation to hear more from their parents and grandparents about their life histories and longview perspectives on some the political issues of today. This became our key research theme – creating a longview that is mutually beneficial to both generations.



To address this need to have a more complete view of complex and charged topics, it was important to keep in mind some of the key insights on why family members chose not to engage in hard discussions. These behavioral barriers drove our decision towards a card game concept that breaks down these barriers with game mechanics in a more light and fun way. We brainstormed basic game mechanics such as role cards and action cards that would take the personal out of arguing multiple sides. The aim of gamifying discussions is to build a practice and culture around discussing both sides of charged topics as a means of becoming more informed.