Every day people use the internet and experience latency — sometimes it goes unnoticed, sometimes it is all too apparent. Latency aims to expose this network lag using sound.

Two computers are connected over a network, one computer being the controller and the other the follower. With the first computer a user can select the notes they want to play. The program loops through these notes. When a note is placed the controller sends this data over the network to the computer that is following. These notes are placed according to their position on the controllers screen but shifted based on the time required to send that data. Every time a note is played the controller sends a ping to the follower and the notes shift again based on the latency.

As the composition gets more complex and more notes are played the notes on the follower computer become more out of phase. This phase shift allows you to sonically explore the latency in our networks.