Spotify: Exploring theatrical and first person perspectives

Rapid Experience Prototyping challenged the students to create new concepts for Spotify at four times throughout the day: Exercising, Commuting, Working and Sleeping. Each concept was developed and prototyped over the course of eight hours.

Work out
To place Spotify in a working-out context, the team developed a concept where the music-player encourages you to keep your running pace. Slowing down makes the song stutter, encouraging the user to maintain a constant pace, while speeding up skips the current song.

Commute
In the commute context, the team focused on making connections between people. By exchanging glances, users can preview the songs the others are listening to. By using simple gestures, such as nodding and winking, the people can develop a relationship around their shared music tastes.

Work
At work, people often want to share their music, or maybe need some privacy. The concept provides sound bubbles that can be physically connected, isolated or opened up, to give people full control over what music is playing at their workspace. Coworkers can share music without headphones, or have office parties without disturbing those people that need their own private silent space.

Sleep
Lastly, the sleeping context revolves around the idea that new sounds at night might cause lack of sleep. In a future scenario, Spotify is also a sound bank, where the sleeping mask records sounds from home, wherever that may be, to provide a smooth transition and night sleep for people who are frequently traveling or moving.