Trojan 77 is a gamified simulation of the Trojan virus – a malware designed to provide unauthorised remote access to a user’s computer. The prototype was designed to be exhibited at a technology museum and aimed to show the most important effects the virus. Inspired by the tilting labyrinth game, the prototype simulated a few key effects of the Trojan virus – i.e., passwords leaking out, files being deleted, culminating in a system crash.
The idea of designing something analog to explain a digital construct was an exciting challenge to undertake. The way that computer viruses operate can be very complicated and hard to explain without overloading people with detailed information. Making this information visual via animated projections helped to communicate the effects in a fun and memorable way. It also enabled us to communicate the same information to children without any negative connotations, but simply educational.
The Trojan moved through several prototyping stages. Initially the wooden structure was built, followed by the maze. The structure as a whole became functional with the addition of Arduino and processing. Two servo motors controlled by a joystick enabled the tilt. Inspired by documentary style film making of Charles and Ray Eames, the concept video was filmed and edited in a similar fashion.