Color Rules

The first focus of the team was on natural language processing and how that might be explained to kids. Quickly realising the width of such a task in a short time span, the team narrowed down on showing how a computer might learn rules.

Through different prototypes the team came up with a game where players make the rules and the computer stores them and follows the rules.

The Game

How to play

Players: 2

Each player has eight coloured pieces that are called the “Rule Makers”. In the centre of the board there are eight blocks with the same colours as the rule makers, placed on a panel next to each other.

When the game starts there are no rules, which means that the centre blocks can be in any space on the centre panel.

A rule is made by placing two colours in the rule maker spaces – the rule is either that these two colours should always be next to each other on the board or never be next to each other.

For Example: The first player puts red and blue rule makers down and creates a rule that these two colours have to be next to each other.
If the colours are not next to each other, i.e not as per rule, the blocks start vibrating. The second player has to move the red and blue blocks in the centre panel within a time. The game continues by building on the existing rule and hence teaching the computer how to make rules.

Arduino Mega and multiple vibrational motors were used to create the game.