Intermediate Syllabus

Screens are everywhere. From computers, to ATMs, dishwashers to mission-critical medical machines. Interaction Designers are involved in projects that craft the interactions and experiences on these devices and services.

In this course, students investigated how to prototype screen based interactions. They were shown how to prototype them on paper and on screen and were exposed to opportunities in this area. The course focused on Adobe Flash software, which is a highly versatile screen design & programming tool. It is an invaluable tool in any interaction designer’s toolkit.

Syllabus
The course was structured in two parts; an introduction to Flash, it’s UI and basic scripting, followed by a main project. Each day began with a brief presentation or exercise on topics of interest, followed by further development of the main project.

Introduction:UI prototyping and the various uses of Flash, followed by a practical hands on introduction to the software.

Mini-Exercises: 3 mini-exercises to complete during the week.

Main-Exercise: creating a working prototype UI.

Learning Expectations
• Gain an awareness about Flash and it’s applications
• Continue with understanding when, how and what tools to use when prototyping
• Get a foundation in Actionscript which will act as a base for further learning
• Learn how to create UI wireframes and engage with a UI design process
• Learn the basics of Flash and Actionscript
• Build a working prototype in Flash

This course was taught by Kevin Cannon and Karin Compare Kloos.