Curriculum

The Interaction Design Programme takes place over a calendar year and is divided across: Foundations, Investigations, Industry Projects and a Final Project.

The course is complemented by a series OPEN Lectures in the theoretical and practical aspects of interaction design and related fields.

Participants publish their work throughout the year and participate an end-of-year exhibition accompanying their examinations.

Foundations

These consist of short, skills-based courses designed to provide students with the fundamentals they will need as interaction design practitioners and for effective peer-to-peer learning and work support. The short courses will lead into more in-depth design projects on briefs related to particular human needs and contexts. Previous courses have included:

Team Building
Introduction to Interaction Design
Digital Fabrication
People Centred Research
Introduction to Programming
Computational Design
Video Prototyping
Physical Computing
Interactive Data Visualisation
Interactive Spaces
Performative Design/Wearable Computing
Sound Design
Sensory Design
Rapid Experience Prototyping

Investigations

Investigations provide an opportunity for students to pursue more in-depth design projects related to particular human needs and contexts. Building on the Foundations, these classes encourage students to think about what they are designing but most importantly who they are designing for, and why. Students will work in teams, and support each other in learning required design and prototyping skills to fulfil their projects. Previous courses have included:

Graphical User Interface
Tangible User Interface
Service Design
Enchanted Objects (The Internet of Things)
Emotive Digital Services

Industry Projects

In these intense two-week, real life-driven innovation workshops, students work with industry partners on briefs of a mutual interest. Taking place at two points in the curriculum, the Industry Projects simulate a professional environment and venture development. Previously we have collaborated with Danish and international companies including Barclays, DSB, Electrolux, IKEA, Intel, Lego, littleBits, Maersk, Nokia, Novo Nordisk, Orange, Philips, and Velux.

Final Project

The final project occupies students for 8 weeks during the final fall period of the programme. This provides students with a chance to do original work on a topic of their own interest and choosing. With the help of internal and external advisors, students carry out self-driven projects. Students will receive a project framework with more details about the process and expectations for assessment.