Save the date! IDP 2016 Final ExhibitionTuesday, 18th Oct 2016
We are honoured to invite to you to our Final Exhibition which will celebrate the hard work and creativity of this year’s Interaction Design Programme students.
CIID’s ‘learning by doing’ approach demonstrates a wide range of solutions through an impressive collection of tangible and visual prototypes. Our students have followed an intense curriculum and the Final Exhibition sets out to reflect their new found knowledge and skill-sets.
The 24 final projects will demonstrate the multi-disciplinary, exploratory and potentially disruptive nature of Interaction Design and Service Design.
We hope that the projects won’t stop at this exhibition and that people will continue to develop their concepts into actual products and services that will impact positively on the lives of those they are designed for.
When: December 9 (4-8pm) & December 10 (12-6pm)
Where: At the CIID Studio
We’re looking forward to seeing you at the exhibition!
CIID Workshops coming to New York and London in NovemberMonday, 17th Oct 2016
Building on our learnings from our Interaction Design Programme and Summer School in Copenhagen, we’ve listened to your feedback to bring our courses to other countries. We’re starting out in New York and London in November!
Taught by world-class designers and field experts, our courses are built to give you a transformative boost in your knowledge, skills, network, and career perspectives within three days. The courses emphasise people-centred design and focus on learning through hands-on prototyping. You’ll work intensively with your peers and instructors through a combination of lectures, exercises, and accelerated projects.
Sign up today and before October 20th on the Professional Programmes site, and if your city is not yet included, please take this two-minute survey to request Professional Programmes in your area. We are choosing locations by popular demand, so your voice matters.
Keep on learning!
CIID kicking off Maker Faire RomeFriday, 14th Oct 2016
CIID’s CEO Simona Maschi and IDP alumni Andreas Refsgaard were invited on stage for the Opening Conference of Maker Faire Rome on October 14th.
Simona showcased several projects from the CIID Portfolio and Andreas did a live demo of his project Eye Conductor, that is currently being developed in the CIID Nest.
Simona was also one of the jury for the R.O.M.E prize together with Riccardo Luna, Neil Gershenfeld and Bruce Sterling. The prize winner is: Talking Hands! A glove that can translate the sign language into voice. We are looking forward to seeing the progress and the impact ahead!
Hacking EU callsThursday, 29th Sep 2016
Laura Boffi together with Design to Innovate facilitated the workshop “Cross-sectoral project development: including designers in EU projects” at the EU Design Days to showcase and explore the value of design in Horizon 2020 projects.
Laura presented how CIID Research infuses People Centred Design into EU funded projects through field examples from previous EU projects and highlighted bottlenecks preventing flexibility, creativity and people-centred approach.
After the presentation, Laura run a workshop to hack EU calls so that they would allow a truly people centred approach. Supported by the People Centred Design Research Cards, a new CIID Research tool that supports the application of people centred design methods in big research consortium, participants had the chance to destroy/rebuild/correct/cut some of the existing EU calls. The results were very promising: lots of ideas to renew how EU grants projects emerged and participants felt so empowered!
Surely, CIID Research is going to keep on building the People Centred Design Research Cards and repeating the EU calls rebuilding workshop in the next future!
Just Opened: A Slot in the Company & Startup Matchup WorkshopThursday, 22nd Sep 2016
Join us for a free and intensive workshop at the CIID Nest to bring a startup mindset and method to your organisation. You’ll collaborate directly with a startup in your industry and create a lasting connection for future collaboration. In addition, you’ll walk away having learned and applied practical design thinking methods and innovation strategies as applied by startups.
If your company is in the energy, aid, healthcare, telecom, or travel & tourism industry, you could be matched up with one of the startups in our Nest incubator for an intensive and practical workshop next week.
For more information, please write to Simon Herzog by Friday, September 23rd: email@example.com
More about the Nest: http://nest.ciid.dk
Neighbourhoods of the Future: Informing the creation of a European Reference Framework for Age-friendly HousingMonday, 19th Sep 2016
CIID-Research together with the Municipality of Odense and the University of Utrecht organises a National Workshop, 6th in a series of European interconnected Open Innovation Workshops, informing the European Commission. Come to meet experts and share your views on the most exciting developments in smarter homes, new financing models and urban retrofitting.
The event is hosted by the Week of Health and INNovation.
Laura Boffi, senior researcher at CIID, will talk about Design in Research and will present outcomes and findings from the Helicopter project.
Time: 5th of October, from 9:30 to 17:00
Place: Forskerparken 10H, 5230 Odense M
Price: the event is free of charge. Register here
CIID-Research at Copenhagen MakerThursday, 15th Sep 2016
Come and experience with your hands physical computing with new Arduino-Genuino components and the forefront of learning analytics.
At Copenhagen Maker, we present the innovative learning space consisting of:
- an interactive workstation linked to a data analytics system and data visualization,
- a novel physical computing kit and development environment,
- a new furniture concept embedding technology and fostering collaborative hands-on activity.
CIID10: Celebrating a Decade of Serious PlayThursday, 15th Sep 2016
Article by Carl Alviani
For an unfamiliar visitor walking into the UN City complex or Langelinie Pavilion during last week’s CIID10 celebration, it would be easy to think you’d accidentally stumbled upon two different conferences happening simultaneously.
One of these conferences was about challenges, complications and endless hours of work. “Celebrating 10 years of not sleeping” read one of the cheekier captions projected on the screen during the closing party, and there’s a clear reason why: in keynotes, panel discussions and lightning talks, we saw an endless procession of human problems that need solving. The world is warming, cities are flooding, South Sudan needs safe drinking water, and roads to connect people with markets and medical services. Blind kids need to learn how to code too. Refugees need to know where it’s safe. Entrepreneurs still don’t have access to capital–especially, it seems, if they’re more concerned with helping people than increasing shareholder value. Fixing these problems takes effort, and effort is in good supply.
There’s always been a kind of fervor that permeates the CIID network, shared by IDP students, advisors and Nest startups alike. We’re a community of unusual passions, equally motivated by creative expression and a desire to improve the world. Judging by the presentations of the past four days, in fact, it may even be that creative expression is ultimately the less important of the two. This is what makes a design school different from an art school, after all.
But concurrent with all of this was a second thread–a second conference, almost–that was all about play. Learning through play, teaching through play. Generating and testing ideas through play. We need to play more, we heard, and we need to take its outcomes seriously. We should embrace our side projects and personal quirks, not just as opportunities for expression, but as a way of building useful skills and improving the quality of our ideas. We watched talks turn into slideshows of watercolors, and 50-person games of Rock/Paper/Scissors. We discussed the educational value of LEGO during an Impact Minds panels, and heard about the importance of taking on projects that are sufficiently useless. We laughed and cheered as Hololens demos turned us all into curious, gesticulating cyborgs.
From the inside, this collision of lightness and gravity feels natural. From the outside, it’s bewildering. Nowhere else on earth will you hear people so enthusiastically celebrate the value of not taking things seriously one minute, and emphasize the urgency of the world’s troubles in the next–in a venue hosted by the UN, no less. It can feel like a piece of dystopian sci-fi, rendered in the bright colors of a little kid’s cartoon.
But there’s a great reason for this strange combination: it works. Designers in general, and CIID’s creative network in particular, have gotten where we are because we’ve mastered play as a tool. We use it to suspend our preconceived notions of what’s possible, and to invite exploration. We use play as a motivator, with the power to engage the disinterested, and get the interested to obsess. We use play as the nucleus around which brilliant, unexpected solutions form, and to create a structure for making the unfamiliar accessible. We play seriously, in other words, and the outcomes of our efforts reflect it.
I was lucky enough to host a panel on Learning through Play during the Impact Minds portion of CIID10, which included an activity from Jesper Jensen of LEGO, illustrating one of the key elements of effective play. After receiving a small packet of just six LEGO bricks, each of the 40 or so participants was given one to build a duck. The results are astounding for their variety–no two results are identical–but also for the fact that they all look like a duck, more or less. Who knew there were so many ways to solve a single problem? It’s a powerful lesson in the potential of play to unearth unexpected solutions.
But dig deeper, and it holds another lesson. This particular exercise is something LEGO has been using for years as a demonstration tool, and it’s a highly refined game: one duck, six bricks, one minute, the same bricks each time. It’s very constrained, but constrained in exactly the right way.
And this is the challenge to designers of all stripes when we think about play: it’s wonderful to play, and let ourselves be frivolous and uncritical in the pursuit of new ideas, but it’s crucial to define the game we’re playing, and make sure it’s the right game. This dichotomy tells us to keep the needs of the world in mind and maintain a sense of urgency, even as we let our imaginations run wild. And to follow up our play with the expertise, collaboration and uncounted sleepless nights necessary to transform them into effective solutions.
This balance is deeply counterintuitive to much of the world–I originally trained as an engineer, and nothing in that curriculum remotely prepared me for this kind of mindset. But it’s also our best hope when facing problems whose traditional solutions are falling short. If there’s a call to action that came out of CIID10, it’s to play harder and play well. To play, in other words, as if the world depends on it.
Refugee Text in BrusselsWednesday, 14th Sep 2016
Refugee Text, hosted in the Nest since February 2016, delivers trusted and vital information to any refugee with a phone. The founders have been selected as one of a small handful of startups to pitch their initiative to a room full of humanitarian aid organizations, city councils, and NGOs.
Find updates at @refugee_text on Twitter and at http://www.refugeetext.org/.