Archive for November, 2008

 

OPEN Lecture: Shawn Allen

Shawn is a designer, programmer, and partner at Stamen. A jack of all trades and master of many, he takes an active role in both the conceptual design and technical implementation of Stamen’s dynamic information visualisation systems.

Since 2001, Stamen has developed a reputation for beautiful and technologically sophisticated projects in a diverse range of commercial and cultural settings. They work and play with a surprising and growing range of collaborators: news media, financial institutions, artists and architects, car manufacturers, design agencies, museums, technology firms, political action committees, and universities.

Lecture information

where:
The Interaction Design Pilot Year, The Danish Design School, Strandboulevarden 47A, St tv, 2100 Copenhagen Ø, Denmark

when:
4-5pm. Weds, Dec 10th

Please visit the Interaction Design Pilot Year website: http://ciid.dkds.dk/

 

INDEX Summercamp 2007

As part of the INDEX: 2007 events, CIID was asked to run a three week summer camp for more than 30 students who had been invited from all over the world.

The aim of the camp was to encourage user-centered design and innovation methodologies among future generations of designers. Working in groups on a theme of Global Challenges and Intercultural Dialogue, participants gained understanding of how to identify a problem, how to generate and test concepts, how to rapidly prototype solutions and how to best communicate their final concepts to a relevant audience.

Through a ‘bottom up’ approach – using individuals as a starting point – students developed new solutions for issues that will have an impact on people all around the world.

More info here: Design For Global Challenges

..and here: www.ciid.dk/summercamp/

 

OPEN Lecture: Fabio Sergio

“What is the material of (interaction) design?

Musings on the past, present and future of a discipline that’s a nexus of disciplines.

Lecture information

where:
The Interaction Design Pilot Year, The Danish Design School, Strandboulevarden 47A, St tv, 2100 Copenhagen Ø, Denmark

when:
4-5pm. Tues, Dec 9th

Please visit the Interaction Design Pilot Year website: http://ciid.dkds.dk/

 

Exhibition: Graphical User Interfaces for the Elderly

This exhibition will showcase the Interaction Design Pilot Year student projects done as part of a 2-week Graphical User Interface (GUI) course.

The projects focus less on the generic WIMP (window, icon, menu, pointer) type of GUIs familiar to most people today (e.g. Microsoft Windows, Mac OS X) and more on the highly tailored, contextual interfaces for vertical markets like mobile phones and medical devices. The insights that were used as inspiration for these projects were gathered in elderly people’s homes in a previous course on user research.

Why eldercare?
Creating a concept with an application specific GUI for an eldercare context with multiple user groups (patients, doctors, nurses and visitors), represented an interesting starting point for the students to create highly tailored and relevant interfaces for a demanding target group. The students have designed and prototyped tools and experiences that show empathy and would have impact on the needs and context of eldercare.

Exhibition Information:

where:
The Interaction Design Pilot Year, The Danish Design School, Strandboulevarden 47A, St tv, 2100 Copenhagen Ø, Denmark

when:
From 2pm. Fri, Nov 29th

Please visit the Interaction Design Pilot Year website: http://ciid.dkds.dk/

 

Make your own Rainbow

Fulfilling one of the initial promises of DVDs—multiple camera angles, remember those?—you can now manipulate 12 different camera angles of a Radiohead concert to create your own music video. Each camera angle has a color associated with it, and the final timeline of your music video forms a rather colorful pattern which can be compared against videos created by others.

Radiohead1

Rainbows

 

The Living

A few weeks ago I had the opportunity to see The Living at the CCA in San Francisco. Founded in 2004 by David Benjamin and Soo-in Yang, both graduates of Columbia, The Living is an architecture firm which also happens to run what they have termed Flash Research Projects. The rules are simple: each project must cost less than $1000, run less than 3 months, and the result must be a functioning prototype.

During their lecture, David and Soo-in covered three projects they’ve developed—Living Glass, River Glow, and Living Light—including the premise of each project and the design and development process, which I must say they have done a great job of documenting on their website.

Living Glass

The premise of Living Glass is “what if architecture responded to you?” Over the course of this project, they developed one prototype a week, either developing a new prototype or revising the prototype from the previous week. Using Flexinol wires (a shape memory alloy) cast in silicone, they created what are effectively gills in a surface, producing a kinetic wall.

The gills function on a couple of levels. They can regulate airflow in a room by opening and closing. When coupled with a thermostat, they can regulate temperature in a room. When coupled with a CO2 sensor, they can effectively respond to the presence of people in a room by allowing fresh air into the room when CO2 levels rise above a certain level. The physical motion of the gills produces a visual indicator of an otherwise invisible phenomenon.

River Glow

With River Glow, the premise was “what if architecture produced its own energy?” This project consists of artificial lilypads which float on the surface of the water, take in sunlight during the day using thin-film photovoltaics, and at night use pH sensors to test the water and LEDs to relay those results to the shore in real-time. While the on-board sensors are not as accurate as EPA testing, the results (feedback) are immediate, whereas tests require at least a 1 day wait. Prototypes of River Glow have been implemented in a number of cities, including Copenhagen. (The above image is a prototype floating in a bathtub.)

Living Light

 

Living Light is a project that interfaces data about air quality with public interest in air quality. This public sculpture is a representation of Seoul, folded into an arch and divided into panels which indicate air quality. The panels glow when air quality is better in a particular region of Seoul than it was the previous day, and it blinks when people query air quality using a mobile device. The Living won a commission from the Metropolitan Government of Seoul, South Korea for this project.

Check out The Living’s website for more information about their projects and their process. I also found a WorldChanging article from last year which talks about these projects and has a video of their presentation.

 

Dorkbot CPH

Come to the next dorkbot to see a myriad of interesting projects that Simon Løvind, Vorg and David A. Mellis will present.

More info: dorkbotcph

What is dorkbot? dorkbots provide a free, informal, friendly environment in which artists/designers/hobbyists who like doing strange things with electricity can get together and talk about…erm, doing strange things with electricity.

When
7pm. Thursday - November 20th, 2008

Where
CIID
Strandboulevarden 47b
2100 København Ø
Denmark

Bring your own beers for the talks. We’ll be going to cafe nearby afterwards for those who want to continue.
minibot.jpg

 

Free software makes money in the Netherlands

An architect has used open-source software to design the new commemorative five Euro coin for the Netherlands. While the technology perspective is notable, the decisions behind the design component (this was an architecture competition after all) are also quite interesting, in particular: using architecture books to form the outline of the Netherlands. More about the process here.

The Queen

The Netherlands

Coin back scheme

 

Google flu trends

Google has teamed up with the US Centers for Disease Control and Prevention (CDC) to predict flu activity based on search results. While there is a baseline percentage of users searching for information about the flu, Google has noticed a marked increase in search activity prior to observations by the CDC of flu activity.

While I would argue that Google’s results in no way replace the careful scientific methods used by the CDC, what’s useful about Google’s results is that they are immediately available. The CDC takes about 1-2 weeks to collect and publish its reports. With this in mind, Google’s results can be used as something of a leading indicator. It will be interesting to see whether the Google foundation can use this approach with other diseases.

Google Flu

 

Pain distraction through virtual reality

I just started rereading Neuromancer by William Gibson, and so it’s with some interest that I read a recent article on Ars Technica about a Virtual Reality setup used to distract US soldiers undergoing rehabilitation in burn treatment centers.

In Snow World, soldiers move through a winter landscape, firing snowballs at snowmen, penguins, igloos and other winter targets. The goal is to induce cold, snowy imagery which is the exact opposite of fire. Wearing VR goggles and controlling the interface using a joystick or similar input device, the game literally distracts soldiers from the painful treatment they receive as part of their healing process.

Amazingly, patients report a reduction in pain ratings during severe burn wound care by 30%-50%. This has significant implications for their drug and pain medication regimen, as a reduction in pain means less opiates are needed, which results in more lucid patients and better interaction between patients and caregivers.

Oh, and as for the in-game music: Paul Simon, who has a children’s health charity, was so impressed by the game that he allowed them to use his music free of charge.

 
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