Archive for July, 2008

 

Airline Innovations

In this time of increasing pressure on airlines, it’s been interesting to see how they have begun to respond to these changing business conditions.

As services, airlines can pursue physical improvements, such as more efficient engines, newer planes, installing entertainment centers in seatbacks, fancier first-class seats, alternative fuels, and so forth.

However, those tend to be costly investments which take time to implement, and in some cases may produce questionable results. For example, installing entertainment systems may improve customer loyalty and satisfaction, but those entertainment centers also increase the plane’s weight and may ultimately add to the airline’s fuel costs. (That being said, I much prefer seatback entertainment centers to the alternative of single CRTs or projectors for an entire cabin, and this preference plays a significant role in determining which airlines I fly with.)

An alternative choice for airlines is to pursue experience improvements which, while perhaps not reducing fuel costs, can still play a role in retaining frequent fliers and gaining new customers.

For example, Air Canada offers a mobile check-in service. In addition to accessing flight itinerary information and flight status through their mobile device, passengers can also display an electronic boarding pass in the form of a 2D barcode on their screen. Using this electronic boarding pass, passengers can pass through security and board the plane. When combined with electronic check in (available through web or mobile devices), this means that passengers can now travel paper-free.

Air Canada mobile check in

As most existing electronic check-in processes still require you to print the boarding pass, this type of experience improvement provides a smoother check-in and boarding process. Printing a boarding pass may seem like a relatively minor hurdle, but it’s more difficult than you might think when traveling abroad or when you’re in a rush to the airport.

Another example I stumbled across recently was during a trip to San Francisco, California on United Airlines.

Pending Upgrade Explanation

Pending Upgrade

At my departure gate, a flat-screen monitor was pointed at the waiting area, displaying seating information such as upgrade status and a standby list, along with flight status and departure information. Individuals on the lists were identified by abbreviations of their names (presumably to protect their privacy as much as to fit within the constraints of the text field). The display rotated through several other screens, including standby status and “cleared” status, with supplemental screens providing additional instructions.

Again, this might seem like a minor innovation, but it’s the first time I’ve run across an airline that’s increasing transparency in such a way. Not only does this make the passengers feel more in control over the process of flying (even if this feeling is not 100% true), but it reduces stress and work for the airline employees behind the check-in counter. Instead of fielding questions about upgrades, they can focus on other, more important tasks.

A quick bit of research shows that United has been displaying upgrade information for a while, albeit in the less-user-friendly format of seat numbers:

UA Departure screens from The Airchive

The current format of displaying passenger names is reminiscent of the screens behind the Genius Bar in Apple Stores. Seems the important thing is to acknowledge the presence of the customer; even if that person doesn’t advance in the order very quickly, he or she still knows that they’re in line and will eventually be called upon. It’s a form of reassurance and perhaps even affirmation (you’re important enough to be added to the list), and it helps reduce anxiety.

This type of information transparency promotes a level playing field, in that everyone knows who is next in line. In theory it’s hard for someone to jump the queue when everyone else is watching for the next name to be called.

But, more importantly, it’s a sign of respect. Not only does the sign reflect your name (not some anonymous seat number), but it also takes into account the value of your time. Knowing your position in line and roughly how quickly people are advancing means you can estimate whether you have enough time to go to the bathroom, or make a phone call, or respond to an email, or just enjoy a conversation with your friend or neighbor.

Apple Store Genius Bar display

(Creative Commons licensed image courtesy of Duane Storey)
 

The concept is essentially a more sophisticated, upgraded version of the ticket with a number on it. In both cases you have recourse, either in the form of a number or a screen with your name on it, in the event that you’re passed over in the line.

Take a number

(Creative Commons licensed image courtesy of *christopher*)

 

Considering all of this seating information is already stored somewhere in the airline’s system, it’s not a huge leap to imagine connecting this kind of seating information update to the electronic boarding pass: if they are already sending boarding information to your mobile device, why not directly inform you about seating upgrades?

This type of personal service could be smart—the nice thing about the seating area screens is that the information is available to everyone and you don’t pay for an SMS or data transfer to/from your mobile device—and inform you of changes only when you’re within your home location or roaming area. Follow that update with a with a screen that lets you upgrade your seat if any openings are available, along with a button that charges the credit card on file for the ticket you purchased (or a payment method you designate).

For that matter, why not hook the service into the catering for the plane, and allow passengers to select their meal in advance? No more getting stuck with the leftover meal choice that nobody wanted!

I’m sure there are other experience innovations that airlines have implemented. What are your favorites?

 

Smart Goals

We all get lazy from time to time, and it helps in those moments to have specific steps to return to productivity.

But how do you actually set those goals? How you quantify progress can mean the difference between quickly returning to the couch and persevering forward with the plan.

I stumbled across this nice acronym for setting smart goals:

S = Specific
M = Measurable
A = Attainable
R = Realistic
T = Timely

Seems this would apply just as much to professional project management as it would to one’s personal life. For more details, read the full article

 

Underwater Inspiration

National Geographic ran an article and photo essay a few months back on Nudibranchs. Who knew that  such colorful creatures would serve as inspiration for the Colour Lovers site.

nudibranch

Seeing this got me thinking about other designs which take their inspiration from creatures of the sea. For example, designs which reference the nautilus shape:

B&W Nautilus speaker

The Nautilus speakers from Bowers & Wilkins are their top-of-the-line speakers, not to mention the most dramatically shaped. The shape of the speaker cabinet helps to eliminate distortion and other sound colorations. They’ve been around for a while now, but they certainly make an impression!

Nautilus Sink

A sink whose basin takes the shape of a nautilus. According to the site, the shape is actually that of an ammonite. As ammonites are extinct, the distinction is likely there simply to align with the fossil-like representation of the nautilus. (It’s worth noting that the nautilus closely resembles the appearance of the ammonites.)

Nautilus house

Found via Boing Boing, a house built in the shape of a nautilus (the above image is a shot of the interior).

In addition to being an iconic shape, it seems the nautilus is also a very good example of mathematics embedded in the everyday. The logorithmic spiral found in its shell can also be found in the arms of spiral galaxies and the shape of hurricanes.

This could segue quite nicely into a discussion about biomimicry and learning from nature’s efficiency, but for the sake of brevity I’ll just point you to two examples: designs of cars based on fish and buildings which draw functional inspiration from termite mounds.

 

Packaging Respect

Christopher Reinhard, in a blog post entitled Generation Y vs. Generation Y Marketers touches on some points which are relevant to service design.

Skip over the bits about entitlement if you wish; the good stuff is at the end:

You see, for a Generation Y consumer, packaging is more than just a package. It’s crucial to selling in this demo because it reflects a genuine sense of care from the brand. While Microsoft competes with nobody for a distant second in the mp3 device market by improving its features (I’d be hard pressed to believe Apple offers a significantly superior product), they’re forgetting the experience that Steve Jobs gives his image-conscious buyers. Until Microsoft can come along with a comparable product and a superior product design, I ain’t buying. It’s honestly asinine, and it’s arrogant, but it’s how a lot of us feel.

Reading this bit, it immediately clicked for me: Aretha Franklin. Or, rather, her famous line in that song of the same name.

Respect doesn’t consist of talking about how much you respect your customers. Respect is genuine. It’s something demonstrated through action or presentation. It’s treating your customers as equals. It’s designers refusing to see their users as dumb and lazy, and instead designing for smart and active people.

The best contemporary example I can think of at the moment is the new Pixar movie WALL•E (which, by the way, has the best use of the Apple startup sound I’ve ever heard). TIME magazine describes the movie in the following way:

Pixar, at its best, invents its own challenges. The typical director worries that most people will see his movie at home, their fingers on the fast-forward and stop buttons, so he makes every element instantly understandable. That’s why most movies seem as if they were made for the passengers of the Axiom. But WALL•E plays without safety nets or spoon-feeding; it reinvents the delicate, potent behavioral language of silent-film comedy, of the Buster Keaton and Charlie Chaplin films.

“We don’t want to contribute to the dreck,” Stanton says of the Pixar team. “We want to sustain the love of going to movies. After Finding Nemo, I thought, Now is the time to push open the door–to broaden the palette, increase the possibility of what a good movie is in the audience’s mind.” Will they have to open their receptors? Fine. “If they discover it on their own, they’ll enjoy it so much more.”

Respect for the audience, respect for the customer and respect for yourself. Just as important as showing respect to the customer is the self-respect you demonstrate through your appearance (and this is what I think Mr. Reinhard is getting at).

Just as you comb your hair and brush your teeth before leaving your house in the morning, companies should practice the equivalent. First impressions matter, starting from the moment you open the box (in the case of a product) or encounter a service. Apple is notorious for the unboxing photos that fans post on the internet detailing the unpacking of their purchases. And there’s a good reason for this sort of behavior: the care and attention to detail in the packaging turns an otherwise mundane and forgettable process into an event.

Compare the unboxing process of a Microsoft Lifecam VX-3000:

Next is an Apple iSight:

The difference between these two experiences produces falls into the realm of stereotypes already attached to both companies.

So what are some ways that you can inject more respect into products and services?

First, respect is not something that can be faked. Getting past that bit, there are some nice suggestions in a presentation by Tara Hunt where she talks about building social capital. In particular, slide 174-176 describe 10 things you can do to create amazing experiences, and all of them reflect a certain level of respect in their execution.

For example, Pay close attention to details and Turn banality into something fashionable. As seen in those video clips, Apple does both of these quite successfully.

SlideShare | View | Upload your own

Tara’s presentation found via The Equity Kicker

 

SoundTransit

As it says on the tin: “SoundTransit is a collaborative, online community dedicated to field recording and phonography”. All the audio recordings are licensed under Creative Commons, and include geographic information to locate those recordings in space. You can browse content through either a list or a map of the world.

SoundTransit

The idea for SoundTransit germinated through two festival submissions starting in 2004, both of which involved community-contributed audio recordings of specific geographic locations.

Unlike other audio sites which feature sound effects and sound clips, SoundTransit focuses on phonography:

Phonography is the art of recording sounds from the environment around us, with an emphasis on the unintentional sounds which often go unnoticed in our daily lives. An international community of phonographers collect and share their recordings, with interests ranging from recordings of natural or urban environments to improvised situations or “soundwalks” to the resonance of solid objects or the Earth’s atmosphere.

There’s something nice about activating other senses beyond the typical visual experience (textual, graphical, etc.) that technology typically affords us, particularly when combined with geolocation.

However, browsing sound in a meaningful way demands innovative interfaces which meaningfully translate the audio into the visual, either through a textual description of the audio content, or perhaps through some other representation of the audio (waveforms, or perhaps colors?). One take on this is the Moodstream interface.

The alternative is to develop some kind of audio navigation system for these sound clips. However, it seems that our capacity for storing information in a purely auditory state is very limited compared to our visual memory.

There’s an interesting Master’s thesis project by Aaron Zinman called RadioActive which, as part of the background research, delved into audio interfaces. Check out page 17 of this PDF RadioActive: Enabling large-scale asynchronous audio discussions on mobile devices.

 

Copyright is Confusing

At least in the United States, copyright is a confusing mess, a state which is nicely illustrated by a Flash-based slide-rule developed by Michael Brewer and the Office for Information Technology Policy.

The PDTool can help you figure out whether or not a particular work is in the public domain, while simultaneously illustrating very nicely just how convoluted sorting out copyright protection can get.

Copyright Slide Rule

via ArsTechnica

 

By Land or by Air

Quake CatcherThe Quake Catcher project at Stanford uses a distributed sensing approach to tap into the accelerometers included in most modern laptops to detect earthquakes. The project is still in an initial phase, but looks interesting simply from the sheer scale of the project.

It’s a nice example of utilizing otherwise neglected technology (namely the sudden motion sensors in laptops) in a similar way that the SETI@Home project, and others like it, use idle computer processors to crunch data.

In some ways this reminds me of the work being done over in Berkeley at Intel Research in the Urban Atmospheres group led by Eric Paulos. In particular, the sensing project Participatory Urbanism that uses cell phones augmented to detect air quality.

As people walk around, their augmented cell phones can passively collect data on air quality (but imagine detecting things like noise pollution or UV levels). Aggregated, this information from numerous phones can produce a larger picture, both of the individual journeys through the urban environment, and of the city as a whole.

Urban Atmospheres

 Very similar to the idea of Bucket Brigades (perhaps familiar to those who’ve seen the movie Erin Brockovich), although more high tech and more replicable.

The Quake Catcher project and the Urban Atmospheres project are interesting for different reasons. Quake Catcher is more of a data collection method with a scientific application. In short, they collect information when the earth moves.

The augmented cell phones in the Urban Atmospheres project have a similar impact in terms of distributed sensing and data collection, but they also has a behavioral component. By making information available to individuals, the system enables people to make better decisions. They can change their activities or behavior to minimize their exposure to low-quality air, for example, or hunt down the source of a particular type of pollutant.

This kind of on-the-ground sensing could complement high-level (no pun intended) satellite imagery, such as that provided by the Orbiting Carbon Observatory, scheduled to be launched by NASA in late 2008.

 

A different perspective

A really nice advertisement from the Madrid Metro:

A higher-quality version is available on the Peliculas Ponder site.

 

Product Design and the WSJ

The Wall Street Journal has a special report on Product Design, including a nice article on the design process at Bang and Olufsen.

WSJ: How does the design process work when you are rarely on-site?

MR. LEWIS: Every time we design a new product, it’s like starting all over. Time frames, technology and demands are different each time. So we don’t have a process per se.

My designers and I do have an approach, though. Whether we are given a brief for a new product or we come up with an idea on our own — and it’s a fair mix of the two — we don’t sketch it. We model it out of cardboard, pieces of paper, little bits of plastic, whatever’s on hand.

We build it up little by little, the way a sculptor does. We stand around the object, have an open dialogue and modify it as we go along. Then, I bring that same model along when I go to Struer. That way all sides can see what the design is about and why it’s essential to do it this way and not another.

The common thread amongst all the stories is the use of iterative prototypes and user testing, regardless of whether the product was a new style of jeans, new golf clubs for women, or a new masonry saw for contractors. Of course to designers this is basic stuff. The design process, prototypes, user testing, and so forth are fundamental to the discipline.

So why am I bothering to write about this? Aside from being interesting in their own right, these articles all appear in the Wall Street Journal and therefore target a certain readership. While publications like Fast Company have been on to “design thinking” for a few years now, this is the first time that I’ve personally seen such in-depth coverage in the likes of the WSJ (granted, I’m not a frequent reader of the WSJ).

 

Nokia Timeline

A picture speaks a thousand words, so let’s cut to the chase (click to view larger):

Nokia phones timeline

Of course, what’s being said is another thing entirely! I can’t help but think of the huge amount of waste generated through such a product roadmap.

It’s also striking to hold up this poster in comparison to the Apple lineup of mobile devices

Found via NewLaunches.com

 
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